Encounter all your favourite classic D&D creatures, such as Mimics, Umber Hulks, and Beholders in this Expansion for Rock Paper Wizard. Each Wandering Monster has their own unique ability, capable of forcing a wizard to move around the board, lose gold, or even take an Injury Token. However, Wizards are not totally defenceless. A stack of Magical Items, such as a Ring of Spell Storing and Wand of Fireballs, is located at the entrance to the cave. Use these in combination with spells to avoid the Wandering Monster and move into a scoring position while gaining the fewest Injury tokens. If you don’t, you’re going to have the pay the Cleric a sack of gold in order heal you!